﻿// Decompiled with JetBrains decompiler
// Type: TaleWorlds.CampaignSystem.GameState.MapStateData
// Assembly: TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E85F8C15-4DF6-4E9C-A58A-29177E40D07A
// Assembly location: D:\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.CampaignSystem.dll

using System.Collections.Generic;
using TaleWorlds.SaveSystem;

#nullable disable
namespace TaleWorlds.CampaignSystem.GameState
{
  public class MapStateData
  {
    [SaveableField(1)]
    public string GameMenuId;

    internal static void AutoGeneratedStaticCollectObjectsMapStateData(
      object o,
      List<object> collectedObjects)
    {
      ((MapStateData) o).AutoGeneratedInstanceCollectObjects(collectedObjects);
    }

    protected virtual void AutoGeneratedInstanceCollectObjects(List<object> collectedObjects)
    {
    }

    internal static object AutoGeneratedGetMemberValueGameMenuId(object o)
    {
      return (object) ((MapStateData) o).GameMenuId;
    }
  }
}
